GlPortal Class Reference
0.1.1
Source code documentation of the free and open 3D action puzzle game.
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Data Structures
Here are the data structures with brief descriptions:
[detail level
1
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]
►
N
glPortal
C
Editor
C
Game
C
GameController
C
GameRenderer
C
GameState
►
C
Portal
►
C
Wrapper
C
Side
C
PortalSystem
C
Screen
C
Terminal
C
TerminalRenderer
C
UiRenderer
C
World
C
WorldHelper
►
N
radix
►
N
Exception
C
Error
►
N
util
C
Profiler
C
AnsiConsoleLogger
Logger
that outputs to an ANSI/vt-100 console
C
ArgumentsParser
C
BaseGame
C
Camera
C
CheckCollisionCallback
C
CollisionDispatcher
C
CollisionInfo
C
CollisionInfoEqual
C
CollisionInfoHash
C
CollisionShapeManager
C
Component
Base class to create entity components
C
Config
Configuration class
C
Console
C
ContactPlayerCallback
►
C
Entity
ECS entity,
Component
container It is created like this:
C
ComponentAddedEvent
C
ComponentRemovedEvent
C
NameChangedEvent
C
EntityManager
Manager and container of
entities
C
Environment
Manager for config
C
Event
►
C
EventDispatcher
C
CallbackHolder
C
Font
C
FontLoader
C
Fps
►
C
GameState
C
WinEvent
C
GameWorld
►
C
GlGwenRenderer
C
Vertex
C
Glyph
C
GWENInput
C
Health
►
C
InputSource
C
KeyPressedEvent
C
KeyReleasedEvent
C
MouseButtonPressedEvent
C
MouseButtonReleasedEvent
C
MouseWheelScrolledEvent
C
WindowCloseEvent
C
WindowEnterEvent
C
WindowExposedEvent
C
WindowFocusGainedEvent
C
WindowFocusLostEvent
C
WindowHiddenEvent
C
WindowLeaveEvent
C
WindowMaximizedEvent
C
WindowMinimizedEvent
C
WindowMovedEvent
C
WindowResizedEvent
C
WindowRestoredEvent
C
WindowShownEvent
C
WindowSizeChangedEvent
C
KinematicCharacterController
KinematicCharacterController
is an object that supports a sliding motion in a world
C
KinematicClosestNotMeConvexResultCallback
C
KinematicClosestNotMeRayResultCallback
C
LightSource
C
Logger
Base class to create log sinks
C
LogInput
std::cout
-like object that sends the data it aggregated to a
Logger
when it dies
C
MapListLoader
C
MapLoader
C
Material
C
MaterialLoader
C
Math
Math
helper class
C
Matrix3f
C
Matrix4f
C
Mesh
C
MeshDrawable
C
MeshLoader
C
NullInputSource
C
OperatingSystem
C
Path
►
C
PhysicsDebugDraw
C
PtData
►
C
PhysicsHelper
C
ContactResultHolder
►
C
PhysicsSystem
C
CollisionAddedEvent
C
CollisionRemovedEvent
C
Player
C
PlayerMoveTask
C
PlayerSystem
C
PlayerTask
C
PlayerTriggerTask
C
PortalRenderer
C
Quaternion
C
Rectangle
C
RenderContext
►
C
Renderer
Main renderer - handles sub-renderers and provides low level render functions
C
Support
C
RigidBody
C
Screen
C
ScreenRenderer
C
Shader
C
ShaderLoader
C
SoundListener
►
C
SoundManager
C
SoundInfo
C
SoundSource
C
StdoutLogger
Logger
that outputs to an ANSI/vt-100 console
C
SubRenderer
C
System
►
C
SystemManager
C
RunsAfterCreatesLoopException
C
RunsBeforeCreatesLoopsException
C
SystemAddedEvent
C
SystemGraphNode
C
SystemRemovedEvent
C
SystemRunner
C
Transaction
C
Text
C
TextRenderer
C
Texture
C
TextureLoader
C
TightDataPacker
C
TimeDelta
C
Transform
C
Trigger
C
Uncollider
C
Util
C
VBO
C
Vector2f
2-dimensional
float
-based vector/point storage and manipulation struct
C
Vector3f
3-dimensional
float
-based vector/point storage and manipulation struct
C
Vector4f
4-dimensional
float
-based vector/point storage and manipulation struct
C
ViewFrame
C
Viewport
C
Window
C
World
C
XmlHelper
C
XmlLoader
C
XmlMapLoader
Load a map in GlPortal XML format
C
XmlScreenLoader
►
N
std
C
hash< std::pair< T1 *, T2 * > >
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