#include <external/RadixEngine/include/radix/core/math/Matrix4f.hpp>
radix::Matrix4f::Matrix4f |
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Vector3f radix::Matrix4f::getPosition |
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const |
bool radix::Matrix4f::operator!= |
( |
const Matrix4f & |
m | ) |
const |
bool radix::Matrix4f::operator== |
( |
const Matrix4f & |
m | ) |
const |
float radix::Matrix4f::operator[] |
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int |
i | ) |
const |
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inline |
float& radix::Matrix4f::operator[] |
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int |
i | ) |
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inline |
void radix::Matrix4f::rotate |
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float |
angle, |
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float |
x, |
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float |
y, |
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float |
z |
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) |
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void radix::Matrix4f::rotate |
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const Quaternion & |
quat | ) |
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void radix::Matrix4f::scale |
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float |
scale | ) |
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void radix::Matrix4f::scale |
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const Vector3f & |
scale | ) |
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void radix::Matrix4f::setIdentity |
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std::string radix::Matrix4f::str |
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const |
float * radix::Matrix4f::toArray |
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void radix::Matrix4f::translate |
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const Vector3f & |
v | ) |
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float radix::Matrix4f::a[16] |
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private |
const Matrix4f radix::Matrix4f::Identity |
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static |
The documentation for this class was generated from the following files: