#include <external/RadixEngine/include/radix/system/PhysicsSystem.hpp>
Inherits radix::System.
radix::PhysicsSystem::PhysicsSystem |
( |
World & |
world, |
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BaseGame * |
game |
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) |
| |
radix::PhysicsSystem::~PhysicsSystem |
( |
| ) |
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void radix::PhysicsSystem::checkCollisions |
( |
| ) |
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bool radix::PhysicsSystem::contactProcessedCallback |
( |
btManifoldPoint & |
cp, |
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void * |
body0, |
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void * |
body1 |
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) |
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static |
const char* radix::PhysicsSystem::getName |
( |
| ) |
const |
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inlinevirtual |
btDiscreteDynamicsWorld& radix::PhysicsSystem::getPhysicsWorld |
( |
| ) |
const |
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inline |
TypeId radix::PhysicsSystem::getTypeId |
( |
| ) |
const |
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inlinevirtual |
void radix::PhysicsSystem::update |
( |
TDelta |
timeDelta | ) |
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virtual |
btBroadphaseInterface* radix::PhysicsSystem::broadphase |
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private |
btDefaultCollisionConfiguration* radix::PhysicsSystem::collisionConfiguration |
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private |
btGhostPairCallback* radix::PhysicsSystem::gpCallback |
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private |
btDiscreteDynamicsWorld* radix::PhysicsSystem::physicsWorld |
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private |
btSequentialImpulseConstraintSolver* radix::PhysicsSystem::solver |
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private |
The documentation for this class was generated from the following files: