#include <external/RadixEngine/include/radix/BaseGame.hpp>
Inherited by glPortal::Game.
radix::BaseGame::BaseGame |
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radix::BaseGame::~BaseGame |
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radix::BaseGame::BaseGame |
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const BaseGame & |
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delete |
radix::BaseGame::BaseGame |
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BaseGame && |
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delete |
void radix::BaseGame::cleanUp |
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void radix::BaseGame::close |
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GameWorld * radix::BaseGame::getGameWorld |
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Window& radix::BaseGame::getWindow |
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World * radix::BaseGame::getWorld |
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void radix::BaseGame::initHook |
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bool radix::BaseGame::isRunning |
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void radix::BaseGame::loadMap |
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void radix::BaseGame::prepareCamera |
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protectedvirtual |
void radix::BaseGame::processInput |
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void radix::BaseGame::render |
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void radix::BaseGame::setup |
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void radix::BaseGame::update |
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std::unique_ptr<Camera> radix::BaseGame::camera |
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bool radix::BaseGame::closed |
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Config radix::BaseGame::config |
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unsigned int radix::BaseGame::currentTime = 0 |
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std::string radix::BaseGame::defaultMap = "/maps/n1.xml" |
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unsigned int radix::BaseGame::lastRender = 0 |
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unsigned int radix::BaseGame::lastUpdate = 0 |
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unsigned int radix::BaseGame::nextUpdate = 0 |
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std::unique_ptr<Renderer> radix::BaseGame::renderer |
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Window radix::BaseGame::window |
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std::string radix::BaseGame::windowTitle = "RadixEngine" |
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World radix::BaseGame::world |
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The documentation for this class was generated from the following files: