#include <external/RadixEngine/include/radix/Camera.hpp>
radix::Camera::Camera |
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inline |
radix::Camera::Camera |
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float |
fovy, |
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float |
aspect, |
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float |
zNear, |
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float |
zFar |
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void radix::Camera::calcProj |
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private |
void radix::Camera::calcView |
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private |
float radix::Camera::getAspect |
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const |
float radix::Camera::getFovy |
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const |
void radix::Camera::getInvViewMatrix |
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Matrix4f & |
m | ) |
const |
Quaternion radix::Camera::getOrientation |
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const |
Vector3f radix::Camera::getPosition |
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const |
void radix::Camera::getProjMatrix |
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Matrix4f & |
m | ) |
const |
void radix::Camera::getViewMatrix |
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Matrix4f & |
m | ) |
const |
float radix::Camera::getZFar |
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const |
float radix::Camera::getZNear |
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const |
void radix::Camera::setAspect |
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float |
aspect | ) |
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void radix::Camera::setBounds |
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float |
left, |
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float |
right, |
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float |
bottom, |
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float |
top |
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void radix::Camera::setFovy |
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float |
fovy | ) |
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void radix::Camera::setOrientation |
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const Quaternion & |
o | ) |
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void radix::Camera::setOrthographic |
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void radix::Camera::setPerspective |
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void radix::Camera::setPosition |
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const Vector3f & |
p | ) |
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void radix::Camera::setProjMatrix |
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const Matrix4f & |
m | ) |
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void radix::Camera::setViewMatrix |
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const Matrix4f & |
m | ) |
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void radix::Camera::setZFar |
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float |
zFar | ) |
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void radix::Camera::setZNear |
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float |
zNear | ) |
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constexpr const float radix::Camera::DEFAULT_ASPECT = 1 |
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static |
constexpr const float radix::Camera::DEFAULT_BOTTOM = -0.5f |
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static |
constexpr const float radix::Camera::DEFAULT_FOVY = rad(60) |
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constexpr const float radix::Camera::DEFAULT_LEFT = -0.5f |
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constexpr const bool radix::Camera::DEFAULT_PERSPECTIVE = true |
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constexpr const float radix::Camera::DEFAULT_RIGHT = 0.5f |
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static |
constexpr const float radix::Camera::DEFAULT_TOP = 0.5f |
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static |
constexpr const float radix::Camera::DEFAULT_ZFAR = 100 |
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static |
constexpr const float radix::Camera::DEFAULT_ZNEAR = 0.1f |
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static |
The documentation for this class was generated from the following files: