Inherits ClosestRayResultCallback.
- Todo:
- Interact with dynamic objects, Ride kinematicly animated platforms properly More realistic (or maybe just a config option) falling -> Should integrate falling velocity manually and use that in stepDown() Support jumping Support ducking
radix::KinematicClosestNotMeRayResultCallback::KinematicClosestNotMeRayResultCallback |
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btCollisionObject * |
me | ) |
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inline |
virtual btScalar radix::KinematicClosestNotMeRayResultCallback::addSingleResult |
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btCollisionWorld::LocalRayResult & |
rayResult, |
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bool |
normalInWorldSpace |
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) |
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inlinevirtual |
btCollisionObject* radix::KinematicClosestNotMeRayResultCallback::m_me |
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protected |
The documentation for this class was generated from the following file: