GlPortal Class Reference
0.1.1
Source code documentation of the free and open 3D action puzzle game.
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#include <include/glPortal/system/PortalSystem.hpp>
Inherits radix::System.
Public Member Functions | |
PortalSystem (radix::World &) | |
~PortalSystem () | |
void | update (float dtime) |
Public Member Functions inherited from radix::System | |
System (World &w) | |
virtual const char * | getName () const =0 |
virtual TypeId | getTypeId () const =0 |
virtual bool | runsBefore (const System &) |
virtual bool | runsAfter (const System &) |
virtual void | update (TDelta dtime)=0 |
Additional Inherited Members | |
Public Types inherited from radix::System | |
using | TypeId = SystemTypeId |
Static Public Member Functions inherited from radix::System | |
template<typename T > | |
static TypeId | getTypeId () |
Gets a component's type ID. More... | |
Protected Attributes inherited from radix::System | |
World & | world |
glPortal::PortalSystem::PortalSystem | ( | radix::World & | ) |
glPortal::PortalSystem::~PortalSystem | ( | ) |
void glPortal::PortalSystem::update | ( | float | dtime | ) |