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GlPortal Class Reference
0.1.1
Source code documentation of the free and open 3D action puzzle game.
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#include <include/glPortal/World.hpp>
Inherits radix::World.
Public Member Functions | |
| World (radix::InputSource &input) | |
| ~World () | |
Public Member Functions inherited from radix::World | |
| World (InputSource &input) | |
| void | setConfig (radix::Config &config) |
| radix::Config & | getConfig () |
| ~World () | |
| void | create () |
| void | destroy () |
| double | getTime () const |
| void | update (TDelta dtime) |
| Entity & | getPlayer () |
| Entity & | getEntityById (EntityId id) |
| Gets the reference to the entity with specified ID. More... | |
| Entity & | getEntityByName (const std::string &name) |
| Gets the reference to the entity with specified name. More... | |
Additional Inherited Members | |
Data Fields inherited from radix::World | |
| InputSource & | input |
| Camera | camera |
| std::map< int, Material > | materials |
| EventDispatcher | event |
| SystemManager | systems |
| EntityManager | entities |
| std::map< std::string, Entity * > | entityAliases |
| std::map< std::string, std::vector< Entity * > > | entityGroups |
| std::map< std::string, std::vector< EntityPair > > | entityPairs |
| std::stack< HandleGameFunction > | stateFunctionStack |
Protected Attributes inherited from radix::World | |
| Entity * | player |
| glPortal::World::World | ( | radix::InputSource & | input | ) |
| glPortal::World::~World | ( | ) |
1.8.8