GlPortal Class Reference  0.1.1
Source code documentation of the free and open 3D action puzzle game.
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Public Member Functions
glPortal::World Class Reference

#include <include/glPortal/World.hpp>

Inherits radix::World.

Public Member Functions

 World (radix::InputSource &input)
 ~World ()
- Public Member Functions inherited from radix::World
 World (InputSource &input)
void setConfig (radix::Config &config)
radix::ConfiggetConfig ()
 ~World ()
void create ()
void destroy ()
double getTime () const
void update (TDelta dtime)
EntitygetPlayer ()
EntitygetEntityById (EntityId id)
 Gets the reference to the entity with specified ID. More...
EntitygetEntityByName (const std::string &name)
 Gets the reference to the entity with specified name. More...

Additional Inherited Members

- Data Fields inherited from radix::World
Camera camera
std::map< int, Materialmaterials
EventDispatcher event
SystemManager systems
EntityManager entities
std::map< std::string, Entity * > entityAliases
std::map< std::string,
std::vector< Entity * > > 
std::map< std::string,
std::vector< EntityPair > > 
std::stack< HandleGameFunctionstateFunctionStack
- Protected Attributes inherited from radix::World

Constructor & Destructor Documentation

glPortal::World::World ( radix::InputSource input)
glPortal::World::~World ( )

The documentation for this class was generated from the following file: