GlPortal Class Reference  0.1.1
Source code documentation of the free and open 3D action puzzle game.
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Public Member Functions
glPortal::World Class Reference

#include <include/glPortal/World.hpp>

Inherits radix::World.

Public Member Functions

 World (radix::InputSource &input)
 
 ~World ()
 
- Public Member Functions inherited from radix::World
 World (InputSource &input)
 
void setConfig (radix::Config &config)
 
radix::ConfiggetConfig ()
 
 ~World ()
 
void create ()
 
void destroy ()
 
double getTime () const
 
void update (TDelta dtime)
 
EntitygetPlayer ()
 
EntitygetEntityById (EntityId id)
 Gets the reference to the entity with specified ID. More...
 
EntitygetEntityByName (const std::string &name)
 Gets the reference to the entity with specified name. More...
 

Additional Inherited Members

- Data Fields inherited from radix::World
InputSourceinput
 
Camera camera
 
std::map< int, Materialmaterials
 
EventDispatcher event
 
SystemManager systems
 
EntityManager entities
 
std::map< std::string, Entity * > entityAliases
 
std::map< std::string,
std::vector< Entity * > > 
entityGroups
 
std::map< std::string,
std::vector< EntityPair > > 
entityPairs
 
std::stack< HandleGameFunctionstateFunctionStack
 
- Protected Attributes inherited from radix::World
Entityplayer
 

Constructor & Destructor Documentation

glPortal::World::World ( radix::InputSource input)
glPortal::World::~World ( )

The documentation for this class was generated from the following file: