GlPortal Class Reference
0.1.1
Source code documentation of the free and open 3D action puzzle game.
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- g -
Game() :
glPortal::Game
GameController() :
glPortal::GameController
GameRenderer() :
glPortal::GameRenderer
GameWorld() :
radix::GameWorld
generateCage() :
radix::CollisionShapeManager
get() :
radix::SystemManager
getAntialiasLevel() :
radix::Config
getAspect() :
radix::Camera
getBaseHeadOrientation() :
radix::Player
getBulletGhostObject() :
radix::Trigger
getById() :
radix::EntityManager
getByName() :
radix::EntityManager
getCharBuffer() :
radix::InputSource
,
radix::NullInputSource
,
radix::Window
getComponent() :
radix::Entity
getConfig() :
radix::Environment
,
radix::World
getCursorVisibility() :
radix::Config
getDataDir() :
radix::Environment
getDataPtr() :
radix::TightDataPacker
getDebugMode() :
radix::PhysicsDebugDraw
getDirection() :
glPortal::Portal
GetDirectorySeparator() :
radix::Path
getEmptyDiffuse() :
radix::TextureLoader
getEmptyNormal() :
radix::TextureLoader
getEmptySpecular() :
radix::TextureLoader
getEmptyTexture() :
radix::TextureLoader
getEntityById() :
radix::World
getEntityByName() :
radix::World
getFont() :
radix::FontLoader
getFovy() :
radix::Camera
getFps() :
radix::Fps
getFrameView() :
radix::Renderer
getGameController() :
glPortal::Game
getGameWorld() :
radix::BaseGame
getGhostObject() :
radix::KinematicCharacterController
getGlyph() :
radix::Font
getGravity() :
radix::KinematicCharacterController
getHeadOrientation() :
radix::Player
getHeight() :
radix::Config
getIgnoreGlVersion() :
radix::Config
getInvView() :
radix::RenderContext
getInvViewMatrix() :
radix::Camera
getLoglevel() :
radix::Config
getMap() :
radix::Config
getMapList() :
radix::MapListLoader
getMapPath() :
radix::Config
getMaterial() :
radix::MaterialLoader
getMaxSlope() :
radix::KinematicCharacterController
getMesh() :
radix::MeshLoader
getModelMtx() :
radix::Transform
getName() :
glPortal::Screen
,
glPortal::Terminal
,
radix::AnsiConsoleLogger
,
radix::Component
,
radix::Entity
,
radix::Health
,
radix::LightSource
,
radix::Logger
,
radix::MeshDrawable
,
radix::PhysicsSystem
,
radix::Player
,
radix::PlayerMoveTask
,
radix::PlayerSystem
,
radix::PlayerTask
,
radix::PlayerTriggerTask
,
radix::RigidBody
,
radix::SoundListener
,
radix::SoundSource
,
radix::StdoutLogger
,
radix::System
,
radix::Transform
,
radix::Trigger
,
radix::ViewFrame
getOrientation() :
radix::Camera
,
radix::Transform
getPhysicsWorld() :
radix::PhysicsSystem
getPlayer() :
radix::World
getPortalBox() :
radix::MeshLoader
getPortalPair() :
glPortal::WorldHelper
getPosition() :
radix::Camera
,
radix::Matrix4f
,
radix::Transform
getProj() :
radix::RenderContext
getProjMatrix() :
radix::Camera
getRecursionLevel() :
radix::Config
getRotation() :
radix::Matrix4f
getScale() :
radix::Transform
getScaleMult() :
glPortal::Portal
getScreen() :
radix::XmlScreenLoader
getScreenRenderer() :
radix::BaseGame
getScreens() :
radix::GameWorld
getSensitivity() :
radix::Config
getShader() :
radix::ShaderLoader
getSize() :
radix::TightDataPacker
,
radix::VBO
,
radix::Viewport
,
radix::Window
getStringLength() :
radix::Font
getSubPlane() :
radix::MeshLoader
getTexture() :
radix::TextureLoader
getTextureCache() :
radix::TextureLoader
getTextWidth() :
radix::TextRenderer
getTime() :
radix::World
getType() :
radix::Entity::ComponentAddedEvent
,
radix::Entity::ComponentRemovedEvent
,
radix::Entity::NameChangedEvent
,
radix::Event
,
radix::GameState::WinEvent
,
radix::InputSource::KeyPressedEvent
,
radix::InputSource::KeyReleasedEvent
,
radix::InputSource::MouseButtonPressedEvent
,
radix::InputSource::MouseButtonReleasedEvent
,
radix::InputSource::MouseWheelScrolledEvent
,
radix::InputSource::WindowCloseEvent
,
radix::InputSource::WindowEnterEvent
,
radix::InputSource::WindowExposedEvent
,
radix::InputSource::WindowFocusGainedEvent
,
radix::InputSource::WindowFocusLostEvent
,
radix::InputSource::WindowHiddenEvent
,
radix::InputSource::WindowLeaveEvent
,
radix::InputSource::WindowMaximizedEvent
,
radix::InputSource::WindowMinimizedEvent
,
radix::InputSource::WindowMovedEvent
,
radix::InputSource::WindowResizedEvent
,
radix::InputSource::WindowRestoredEvent
,
radix::InputSource::WindowShownEvent
,
radix::InputSource::WindowSizeChangedEvent
,
radix::PhysicsSystem::CollisionAddedEvent
,
radix::PhysicsSystem::CollisionRemovedEvent
,
radix::SystemManager::SystemAddedEvent
,
radix::SystemManager::SystemRemovedEvent
getTypeId() :
glPortal::Screen
,
glPortal::Terminal
,
radix::Component
,
radix::Health
,
radix::LightSource
,
radix::MeshDrawable
,
radix::PhysicsSystem
,
radix::Player
,
radix::PlayerSystem
,
radix::RigidBody
,
radix::SoundListener
,
radix::SoundSource
,
radix::System
,
radix::Transform
,
radix::Trigger
,
radix::ViewFrame
getTypeName() :
radix::Entity::ComponentAddedEvent
,
radix::Entity::ComponentRemovedEvent
,
radix::Entity::NameChangedEvent
,
radix::Event
,
radix::GameState::WinEvent
,
radix::InputSource::KeyPressedEvent
,
radix::InputSource::KeyReleasedEvent
,
radix::InputSource::MouseButtonPressedEvent
,
radix::InputSource::MouseButtonReleasedEvent
,
radix::InputSource::MouseWheelScrolledEvent
,
radix::InputSource::WindowCloseEvent
,
radix::InputSource::WindowEnterEvent
,
radix::InputSource::WindowExposedEvent
,
radix::InputSource::WindowFocusGainedEvent
,
radix::InputSource::WindowFocusLostEvent
,
radix::InputSource::WindowHiddenEvent
,
radix::InputSource::WindowLeaveEvent
,
radix::InputSource::WindowMaximizedEvent
,
radix::InputSource::WindowMinimizedEvent
,
radix::InputSource::WindowMovedEvent
,
radix::InputSource::WindowResizedEvent
,
radix::InputSource::WindowRestoredEvent
,
radix::InputSource::WindowShownEvent
,
radix::InputSource::WindowSizeChangedEvent
,
radix::PhysicsSystem::CollisionAddedEvent
,
radix::PhysicsSystem::CollisionRemovedEvent
,
radix::SystemManager::SystemAddedEvent
,
radix::SystemManager::SystemRemovedEvent
getUpAxisDirections() :
radix::KinematicCharacterController
getView() :
radix::RenderContext
getViewFrame() :
radix::RenderContext
getViewMatrix() :
radix::Camera
getViewport() :
radix::Renderer
getWidth() :
radix::Config
getWindow() :
radix::BaseGame
getWorld() :
radix::BaseGame
getZFar() :
radix::Camera
getZNear() :
radix::Camera
GlGwenRenderer() :
radix::GlGwenRenderer
GWENInput() :
radix::GWENInput
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