1 #ifndef RADIX_COMPONENT_TRANSFORM_HPP
2 #define RADIX_COMPONENT_TRANSFORM_HPP
35 return Component::getTypeId<std::remove_reference<decltype(*this)>::type>();
Definition: GameController.hpp:7
ECS entity, Component container It is created like this:
Definition: Entity.hpp:23
Definition: Vector4f.hpp:117
Base class to create entity components.
Definition: Component.hpp:25
ComponentTypeId TypeId
Definition: Component.hpp:35
Definition: Matrix4f.hpp:25
3-dimensional float-based vector/point storage and manipulation struct
Definition: Vector3f.hpp:27