1 #ifndef GLPORTAL_GAMESTATE_HPP
2 #define GLPORTAL_GAMESTATE_HPP
28 #endif //GLPORTAL_GAMESTATE_HPP
Definition: Screen.hpp:10
static void handlePaused(radix::BaseGame &game)
static void handleRunning(radix::BaseGame &game)
static void handleGameOverScreen(radix::BaseGame &game)
static radix::EventDispatcher::CallbackHolder splashCallbackHolder
Definition: GameState.hpp:22
static void handleWinScreen(radix::BaseGame &game)
Definition: GameState.hpp:8
Definition: EventDispatcher.hpp:20
Definition: BaseGame.hpp:22
static void handleMenu(radix::BaseGame &game)
static void handleSplash(radix::BaseGame &game)