1 #ifndef RADIX_SHADER_HPP
2 #define RADIX_SHADER_HPP
23 int uni(
const std::string&);
24 int att(
const std::string&);
Type
Definition: Shader.hpp:11
Definition: GameController.hpp:7
Shader(unsigned int handle)
Definition: Shader.hpp:17
void bind() const
Definition: Shader.cpp:7
unsigned int handle
Definition: Shader.hpp:21
Definition: Shader.hpp:14
void release() const
Definition: Shader.cpp:11
Definition: Shader.hpp:12
int uni(const std::string &)
Definition: Shader.cpp:15
int att(const std::string &)
Definition: Shader.cpp:29
Definition: Shader.hpp:13
std::map< std::string, int > locationMap
Definition: Shader.hpp:27