GlPortal Class Reference
0.1.1
Source code documentation of the free and open 3D action puzzle game.
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#include <array>
#include <memory>
#include <type_traits>
#include <radix/core/event/Event.hpp>
#include <radix/component/Component.hpp>
#include <radix/env/Util.hpp>
Go to the source code of this file.
Data Structures | |
class | radix::Entity |
ECS entity, Component container It is created like this: Entity &trigger = world.entities.create();
Transform &t = trigger.addComponent<Transform>();
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struct | radix::Entity::ComponentAddedEvent |
struct | radix::Entity::ComponentRemovedEvent |
struct | radix::Entity::NameChangedEvent |
Namespaces | |
radix | |
Typedefs | |
using | radix::EntityId = uint32_t |