| GlPortal Class Reference
    0.1.1
    Source code documentation of the free and open 3D action puzzle game. | 
#include <array>#include <memory>#include <type_traits>#include <radix/core/event/Event.hpp>#include <radix/component/Component.hpp>#include <radix/env/Util.hpp>Go to the source code of this file.
| Data Structures | |
| class | radix::Entity | 
| ECS entity, Component container It is created like this:       Entity &trigger = world.entities.create();       Transform &t = trigger.addComponent<Transform>(); | |
| struct | radix::Entity::ComponentAddedEvent | 
| struct | radix::Entity::ComponentRemovedEvent | 
| struct | radix::Entity::NameChangedEvent | 
| Namespaces | |
| radix | |
| Typedefs | |
| using | radix::EntityId = uint32_t | 
 1.8.8
 1.8.8