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GlPortal Class Reference
0.1.1
Source code documentation of the free and open 3D action puzzle game.
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#include <array>#include <memory>#include <type_traits>#include <radix/core/event/Event.hpp>#include <radix/component/Component.hpp>#include <radix/env/Util.hpp>Go to the source code of this file.
Data Structures | |
| class | radix::Entity |
| ECS entity, Component container It is created like this: Entity &trigger = world.entities.create();
Transform &t = trigger.addComponent<Transform>();
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| struct | radix::Entity::ComponentAddedEvent |
| struct | radix::Entity::ComponentRemovedEvent |
| struct | radix::Entity::NameChangedEvent |
Namespaces | |
| radix | |
Typedefs | |
| using | radix::EntityId = uint32_t |
1.8.8