1 #ifndef RADIX_COLLISION_SHAPE_MANAGER_HPP
2 #define RADIX_COLLISION_SHAPE_MANAGER_HPP
static BoxCollider generateCage(const Entity &entity)
Vector3f position
Definition: CollisionShapeManager.hpp:16
Definition: GameController.hpp:7
Definition: CollisionShapeManager.hpp:9
ECS entity, Component container It is created like this:
Definition: Entity.hpp:23
bool collidesWith(const BoxCollider &collider) const
Vector3f size
Definition: CollisionShapeManager.hpp:17
3-dimensional float-based vector/point storage and manipulation struct
Definition: Vector3f.hpp:27